/***********************************************************
 *
 * Gaoth
 * Copyright (c) 2011- Marcus Lundgren
 * 
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it freely,
 * subject to the following restrictions:
 *
 *  1. The origin of this software must not be misrepresented; you must not
 *     claim that you wrote the original software. If you use this software
 *     in a product, an acknowledgment in the product documentation would be
 *     appreciated but is not required.
 *
 *  2. Altered source versions must be plainly marked as such,
 *     and must not be misrepresented as being the original software.
 *
 *  3. This notice may not be removed or altered from any source distribution.
 *
 ***********************************************************/

#pragma once

#include "network/network_manager.h"
#include "network/network_manager_thread.h"

class Server
{
public:
    /**
     * Constructor.
     */
    Server();
    /**
     * Destructor.
     */
    ~Server();
    /**
     * Starts the game loop.
     */
    void start();

private:
    Model *_model;
    NetworkManager *_net_mgr;
    NetworkManagerThread *_net_man_thread;
    
    // Illegal constructor
    Server( const Server& );
};
